Competitive Strategy Game - Created by Severin Borenstein
Welcome to the Competitive Strategy Game Home Page

The Competitive Strategy Game, created by Severin Borenstein, is a simulated market environment in which up to eight teams each compete in any of four markets, choosing which market(s) to enter, how much production capacity to build, what prices to charge, and how much output to produce. The markets differ in their fixed versus marginal costs of production, sunk entry costs, size, degree of product differentiation, growth rates, and storage characteristics. Each firm knows its own costs in each market and the distribution from which all firms' costs are drawn. The Game is useful for teaching basic economic concepts such as sunk, fixed, and marginal costs, the opportunity cost of investment, firm- and market-elasticities of demand, and product differentiation. It also is immediately applicable to discussions of entry deterrence, first-mover advantages, preemption, competitive advantage, predation, oligopoly coordination, multimarket contact, signalling, information asymmetries, and end game issues in finitely repeated games.

More Information about the Competitive Strategy Game

Instructors interested in creating a new game.

Games in Progress

Estrategia Negocios - U.ORT Uruguay Game (en) - Universidad ORT Uruguay
Tuck CPP Game (t8) - Tuck School at Dartmouth
Kanagawa & Kyoto Sangyo Group 1 Game (q1) - Kanagawa & Kyoto Sangyo Univ
Kanagawa & Kyoto Sangyo Group 2 Game (q2) - Kanagawa & Kyoto Sangyo Univ

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