Competitive Strategy Game - Created by Severin Borenstein
Welcome to the Competitive Strategy Game Home Page

The Competitive Strategy Game, created by Severin Borenstein, is a simulated market environment in which up to eight teams each compete in any of four markets, choosing which market(s) to enter, how much production capacity to build, what prices to charge, and how much output to produce. The markets differ in their fixed versus marginal costs of production, sunk entry costs, size, degree of product differentiation, growth rates, and storage characteristics. Each firm knows its own costs in each market and the distribution from which all firms' costs are drawn. The Game is useful for teaching basic economic concepts such as sunk, fixed, and marginal costs, the opportunity cost of investment, firm- and market-elasticities of demand, and product differentiation. It also is immediately applicable to discussions of entry deterrence, first-mover advantages, preemption, competitive advantage, predation, oligopoly coordination, multimarket contact, signalling, information asymmetries, and end game issues in finitely repeated games.

More Information about the Competitive Strategy Game

Instructors interested in creating a new game.

Games in Progress

Estrategia de Negocios 2009_1 Game (sg) - Universidad ORT
Kanagawa & Kyoto Sangyo University Group 1 Game (q1) - Kanagawa & Kyoto Sangyo University
Kanagawa & Kyoto Sangyo University Group 2 Game (q2) - Kanagawa & Kyoto Sangyo University
Ross Spring Game (2r) - Ross School of Business
San Diego Game (sd) - University of San Diego
SHSU - ECO 467 Game (e1) - Sam Houston State University
SHSU - ECO 467 Game (e2) - Sam Houston State University
SHSU - ECO 467 Game (e3) - Sam Houston State University
SHSU - ECO 467 Game (e4) - Sam Houston State University

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